Valheim – Deep North
After several years of creative collaboration with Iron Gate, we’ve once again had the honor of helping shape the story of Valheim. This time, we venture to the far north — to a place where the world itself feels like an enemy.
Ahead of the launch of Valheim 1.0, we created the new trailer for Deep North, the game’s long-awaited frozen biome. A harsh landscape of ice, storms, and ancient forces. A world where every step could be your last — and where courage isn’t the absence of fear, but the decision to keep moving forward despite it.
We’ve been working on Valheim’s animated cutscenes and trailers for several years, and few things compare to the feeling of returning to a world we’ve helped build. Together with the team at Iron Gate, we’ve explored how Deep North can feel, sound, and come alive — from the first icy gust of wind to the encounter with whatever lies beyond the blizzard.
Credits: Valheim – Deep North
Client
Iron Gate
Director
Philip Engström
Creative Director
Samuel Fast Hurtigkarl
Production manager
Anna Warfvinge
Animation director
Redoad Syed
Animation
Daniel Ramos
Danila Mikhailov
Denis Bousygin
Emil Lundmark
John Göransson
Matheus Pessoa
Clean up
Matheus Pessoa
Jose Peraza
Emil Lundmark
Raquel Juan
Backgrund artists
Vincent Gleizes
Aleem Slagbjörn Akhlaque
Silvia RG
FX
Tibbs (Roxanne)
Emil Börner
Compositing
Philip Engström
Daniel Laney
Denis Bousygin
Sound design & Music
Ghostwood empire
Behind the scenes
Stillbilder från animationen
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