Valheim – Swamps

In Valheim, the journey takes a darker turn as the player leaves the Meadows behind and descends into the Swamps – a damp and treacherous biome where fog, drowned enemies, and rotting landscapes test even the most experienced vikings. Here, deep among the sunken ruins, awaits Bonemass, the game’s third boss and one of the most memorable adversaries in Valheim’s world.

Together with Iron Gate, we at Brikk were tasked with portraying this part of Valheim as a handcrafted 2D cutscene. From the first cautious steps through the poisonous swamp to the heavy and merciless battle against Bonemass, we wanted to capture both the feeling of unease and the rising tension before the encounter with one of the game’s most feared creatures. From storyboard and design to animation and compositing, we built on the visual language we’ve developed together with Iron Gate over the years – and gave the Swamps and its dark guardian new life in animation.

Credits: Valheim – Swamps

Client

Iron Gate Studio

Game titel

Valheim

Creative Director

Samuel Fast Hurtigkarl

Director

Björn Johansson

Producer

Anna Warfvinge

Lead Animator

Redoad Syed

Storyboard

Philip Engström
Camilo Collao

Animators

Redoad Syed
Pedro Ferreira
Danila Mikhailov
Denis Bousygin
Veronica Bogdanova
Laura Begliomini

Clean up

Matheus Pessoa
Jose Luiz Peraza
Laura Begliomini
Caro Borovich

Bakgrundsartister

Vincent Gleizes
Silvia Retuerto Gutierrez
Johannes Edvardsson

2D Effects

Nikita Shapovalov
Johannes Fast
Emil Börner

Compositing

Philip Engström

Sound design

Dennis Filatov & Lorenzo Morselli

Musi

Denis Filatov & Inez Kontio

Valheim Swamps Cutscene

Stillbilder från animationen

Valheim Swamps Cutscene
Valheim Swamps Cutscene
Valheim Swamps Cutscene
Valheim Swamps Cutscene
Valheim Swamps Cutscene
Valheim Swamps Cutscene
Valheim Swamps Cutscene
Valheim Swamps Cutscene
Valheim Swamps Cutscene
Valheim Swamps Cutscene