Valheim – Swamps
In Valheim, the journey takes a darker turn as the player leaves the Meadows behind and descends into the Swamps – a damp and treacherous biome where fog, drowned enemies, and rotting landscapes test even the most experienced vikings. Here, deep among the sunken ruins, awaits Bonemass, the game’s third boss and one of the most memorable adversaries in Valheim’s world.
Together with Iron Gate, we at Brikk were tasked with portraying this part of Valheim as a handcrafted 2D cutscene. From the first cautious steps through the poisonous swamp to the heavy and merciless battle against Bonemass, we wanted to capture both the feeling of unease and the rising tension before the encounter with one of the game’s most feared creatures. From storyboard and design to animation and compositing, we built on the visual language we’ve developed together with Iron Gate over the years – and gave the Swamps and its dark guardian new life in animation.
Credits: Valheim – Swamps
Client
Iron Gate Studio
Game titel
Valheim
Creative Director
Samuel Fast Hurtigkarl
Director
Björn Johansson
Producer
Anna Warfvinge
Lead Animator
Redoad Syed
Storyboard
Philip Engström
Camilo Collao
Animators
Redoad Syed
Pedro Ferreira
Danila Mikhailov
Denis Bousygin
Veronica Bogdanova
Laura Begliomini
Clean up
Matheus Pessoa
Jose Luiz Peraza
Laura Begliomini
Caro Borovich
Bakgrundsartister
Vincent Gleizes
Silvia Retuerto Gutierrez
Johannes Edvardsson
2D Effects
Nikita Shapovalov
Johannes Fast
Emil Börner
Compositing
Philip Engström
Sound design
Dennis Filatov & Lorenzo Morselli
Musi
Denis Filatov & Inez Kontio
Stillbilder från animationen
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